- #HOW TO CONVERT EXE TO MAC FILE 64 BIT#
- #HOW TO CONVERT EXE TO MAC FILE ZIP FILE#
- #HOW TO CONVERT EXE TO MAC FILE 32 BIT#
- #HOW TO CONVERT EXE TO MAC FILE CODE#
#HOW TO CONVERT EXE TO MAC FILE 64 BIT#
#HOW TO CONVERT EXE TO MAC FILE 32 BIT#
When distributing the windows executable you will need to include the dll files that came in the folder of the love.exe you used (so don't mix the 32 bit dll's with the 64 bit dll's). To obtain the game executable SuperGame.exe. 32 bit games can run on 64bit Windows systems but not vice versa, so to save time on smaller games, you can provide 32bit only.Ĭat love.exe SuperGame.love > SuperGame.exe You can create the windows executable from Linux and macOS using the command line.įirst download the official zipped 32 or 64 bit executable ( not the installer) from. Video tutorial and step-by-step instructions are available. You can use your own icon images using tools like for example the freeware Resource Hacker. If you are using PowerShell instead of cmd, then the command used is a little bit different:Ĭmd /c copy /b love.exe+SuperGame.love SuperGame.exe bat file and it will create the file which you could then use for distribution. create_game_exe.bat) file with the contentsĪnd then you can simply drag your SuperGame.love file onto the. After this, you must type cd C:\Program Files\LOVE\ (or whatever your default love directory is), then you may continue as normal.Īlternatively you can create a. You can do this by going to Windows\System32 and right clicking on cmd.exe and selecting the option Run as administrator. Note: You may have to run the command as an administrator on your computer. To create your game executable under windows use the command line to runĬopy /b love.exe+SuperGame.love SuperGame.exe Note: Some people do not have a 64-bit version of Windows, so it is a good idea to either distribute both 32- and 64-bit versions of your game, or only distribute a 32-bit version. Once you have your game executable you can pack it together with all the other DLL files of the official LÖVE. The resulting file is your game executable. love file to the love.exe file that comes with the official LÖVE. love file you can create a game executable that directly runs your game.įor this you have to append your. love file from command line directly using Navigate inside the game folder and run:Īssuming your current directory is SuperGame/ you can create the. love ending.Īlternatively, you can use the terminal. Inside the game folder, select the game files and folders, right-click/Ctrl+click and pick Compress n items. For detailed instructions see Compress and uncompress files (zip files). Windows supports creation of zip files out of the box via right-click menu.
A good place to move it is a folder within your game directory, e.g. love file, so you have to move it before testing. If it's run in the same folder, it will find there the files that it can't find in the. This will reveal any case sensitivity problems that other users may run into when trying to run your game. love file to some place other than the folder where your game is, and test again. If you're using a case-insensitive file system (e.g.
#HOW TO CONVERT EXE TO MAC FILE ZIP FILE#
Once you have your zip file you simply rename the ending from. Then you must ensure the zip file contains Make sure that your a is in the root of the archive, e.g.
love-file you have to create a zip file of the whole game directory.
#HOW TO CONVERT EXE TO MAC FILE CODE#
To avoid unnecessary hassle make sure that the path specifications you use in code matches that of your folders and files. Please note that some operating systems use case-sensitive paths. 3.1 Official Distribution and the App Store.